- Joined
- Aug 11, 2017
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My wife and I take our pittie to a local park surrounded by trees where we have quite a few other dog owners come and socialize and play with their critters. I thought it might be fun to do a video where I "swooped" in and got video of everyone playing with their dogs.
So I set up the waypoints to ascend to 120 ft and swing around to an approach then drop to 30 ft while lowering the speed to 4 mph so I could get a slow run across the field. At the end of the run I set it to climb over the tree tops. So 4 waypoints are involved for running the field - 1 to drop into the field - about a 90 ft drop over 30 feet with a speed drop from 15 mph to 4 mph at the second waypoint. Then two more waypoints at the far end which essentially reverse the first move.
Sounded simple enough but in execution it acted like that part of the mission was in straight lines with actions - in other words I got a pause at each waypoint which was not at all like the smooth "swoop" I envisioned. The rest of the mission I set waypoints to circle the park and all worked as expected - very smooth. The *only* waypoints that "malfunctioned" were where I had a steep altitude drop with speed change.
Anyone else have this happen or know a workaround?
So I set up the waypoints to ascend to 120 ft and swing around to an approach then drop to 30 ft while lowering the speed to 4 mph so I could get a slow run across the field. At the end of the run I set it to climb over the tree tops. So 4 waypoints are involved for running the field - 1 to drop into the field - about a 90 ft drop over 30 feet with a speed drop from 15 mph to 4 mph at the second waypoint. Then two more waypoints at the far end which essentially reverse the first move.
Sounded simple enough but in execution it acted like that part of the mission was in straight lines with actions - in other words I got a pause at each waypoint which was not at all like the smooth "swoop" I envisioned. The rest of the mission I set waypoints to circle the park and all worked as expected - very smooth. The *only* waypoints that "malfunctioned" were where I had a steep altitude drop with speed change.
Anyone else have this happen or know a workaround?