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That kind of stuttering your mention is called "motion judder" and is caused by too low frame rate for your computer screen. Really simplified, you want as high framerate as possible, 60 is usually perceived as completely smooth.
Reality does not have a frame rate, although the human brain re-analyzes the incoming image signal to the visual cortex at around 60-260 times per second (depending on a LOT of factors).
24 fps is usual for that certain legacy "film effect" (the de facto standard from 1926) that you might be used to, but because of the relatively low frame rate, you will see a certain "jitter" in the movie, especially with fast pans or a rapidly moving image. Modern computer games have a much higher frame rate (if played on a decent computer), which makes the games look smooth and lifelike.
//Tom
Reality does not have a frame rate, although the human brain re-analyzes the incoming image signal to the visual cortex at around 60-260 times per second (depending on a LOT of factors).
24 fps is usual for that certain legacy "film effect" (the de facto standard from 1926) that you might be used to, but because of the relatively low frame rate, you will see a certain "jitter" in the movie, especially with fast pans or a rapidly moving image. Modern computer games have a much higher frame rate (if played on a decent computer), which makes the games look smooth and lifelike.
//Tom
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